Exploring Constructive Failure

eLearning Games in Compliance Training

Compliance training can be tedious for employees to progress through, often left unengaging and ineffective. Introducting eLearning games into important training modules introduces a new dimension to training, instantly boosting engagement and information absorption.

Successful compliance training requires ample tuition for effective knowledge-building. The most effective way to expose vital information to employees is through engaging them in interactive and enhance gameplay. This can be achieved through the successful implementation and execution of a gamification-based training strategy across your entire organization.

eLearning games allow learners to learn from their failures, making for a practical approach to effectively retaining important information. Talking about compliance training specifically, eLearning games harbor characteristics which are most suitable for this type. Given that compliance is about rules, eLearning is most effective when material is learnt through trial, error and repetition, just like rules.

It is crucial for compliance training to be fully completed by every employee, placing ample emphasis on the development of an engaging training strategy. Completion rates are instantaneously boosted by well-designed eLearning games, as well as learners’ ability to make high-speed decisions useful in various compliance situations, such as health and safety.

Who Uses Gamification In Compliance Training?

1. Retail Companies

Various retail companies, such as Pandora, utilise gamification in their microlearning strategies for compliance training. This is due to the fast-paced nature of the retail industry, with employees often not having time to set aside time for training. Instead, microlearning with integrated gamification is used for the progression through training over time.

2. IT Companies

IBM utilises gamification in its developed program, City One game. It works to train employees on how to engage potential clients and explaining the nature of the company and its processes. Microsoft is using Minecraft for code training in children, exemplifying how training is not always obvious in its purpose.

3. Manufacturing Companies

Manufacturing companies use game-based learning for their compliance training to familiarise employees with the important processes and practices required throughout the company. This includes safety procedures, emergency hazards and other essential information for workers.

4. Government Agencies

Game-based learning is present in government agencies for serious and essential practice safety. For instance, the Federal Aviation Administration uses gamification to build flight simulators to train pilots. Making mistakes in this training is detrimental if performed in real life, which is why it is essential to perform simulations first.

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